![]() ![]() Each project can take up to three years to complete. During production the narratives and images continually evolve and are further developed with drawings and storyboards. Various characters' actions are captured in real time with screen recording software, then edited and overlaid with audio compositions. Once exported and assembled, the resulting video-paintings merge seamlessly with the hand-painted frames surrounding each tv monitor. Surface textures and characters are scanned from original paintings and drawings, later applied to 3D-models designed in Maya and ZBrush. Within each designed "game," Solmi uses the first-person view to explore chaotic environment as both voyeur and director. ![]() Solmi’s process of creating video animation involves the construction and development of a virtual world within a video game engine. ![]() ![]() Combining traditional media, such as drawing and painting, with emerging technologies such as 3D animation, video-game software, and kinetic technology, Solmi's animations playfully and irreverently depict the most loathed and hypocritical aspects of contemporary life and western society through absurd narratives. Solmi stages a a virtual world where our leaders become puppets and the absurdity of exploitative action is accentuated, brilliantly animated by computer scripts and motion capture. 1973, Bologna, Italy) is an internationally acclaimed multi-media artist who employs a satirical aesthetic in order to portray a dystopian vision of our present-day society. ![]()
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